Monday, August 23, 2010

Fallout: New alluded Vegas - Xbox 360 version no chance against PC

On the Gamescom 2010, we had the opportunity to Fallout: New Vegas to play simultaneously on PC and Xbox 360. The PC comes out as clear winner - but in places also not convinced. (Thilo Bayer, 08/21/2010)
Fallout: New Vegas - gamescom-Screenshots (1)
Fallout: New Vegas - gamescom Screenshots (1) [Source: see gallery]
Games that arise in parallel for multiple platforms is liable, on the reputation that the PC version offers little visual advantages. But Fallout: New Vegas is an example of where it crass visual differences between the PC and console plays.The one-way, the PC and Xbox 360 version of Fallout: New Vegas to play in parallel, we have used a graphic comparison. If you are looking for the gameplay of Fallout: New Vegas are interested, we suggest a separate article from PC Games Hardware.


Fallout: New Vegas: PC against Xbox 360
Basically uses the same engine as new Fallout Fallout 3 The texture resolution is comparable to the last part. There are some pretty muddy specimens where none are normal or bump maps on to the surface to give structure. Examples are the weapons when zooming or some textures in houses.

On the Xbox 360 has the new Fallout a much more realistic color palette. The sky shines in deep blue, which is typically yellow-brown color of the game here is not returned to - unlike the PC version. One is almost reminiscent of the ENB Series mod for GTA 4 or Resident Evil 5. The console had a look in a direct comparison much farbgesättigter, bloom were more pronounced. This may well be, however even in the vote to the other usually gamma curve of TV sets compared to PC screens. In the PC version, there was quite considerable motion-blur effects, such as waking at game start or finish moves - the Xbox 360 was shown as something stingy.

Fallout: New Vegas: Flicker Alarm
The most drastic was the difference in quality for objects that are flimmeranfällig: On the Xbox 360 grasses and greens flickered very strong. The PC version offers among other things, transparency antialiasing. This worked very well and usually does not cost much Fps - the picture looked much smoother. However, the anti-aliasing still did not work: Because the buffer is not taken into account when downsampling of the image output will be seen podium artifacts at edges of high contrast. Small vegetation (grass, bushes) had visually on the console such as alpha-testing, with very sharp edges and contrasts with the environment - no soft transition.

We are eager to see if Fallout: New Vegas , according to Amazon.de on 22/10/2010 appears. 


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