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Friday, September 10, 2010
A Behind The Scenes Look At The 3rd Birthday’s Costume Damage System
When the Twisted strike Aya they also tear up her clothes. This is what she looks like, armed with a rifle, before taking damage.
The 3rd Birthday
director Hajime Tabata
shared this picture of Aya
with costume damage on
Twitter
.
Source
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You may remember Square Enix tweeted about a Legend of Mana re-release as a PlayStation Network game archives release. Two weeks later...
What Is Square Enix’s Idea Of “Globalization”?
We’ve heard Square Enix president, Yoichi Wada, discuss the company’s globalization plans time and time again. And yet, it’s never been qu...
Dragon Age 2 will import 'the world' from Dragon Age: Origins save
You can still import an older save file into BioWare's upcoming fantasy RPG, Dragon Age 2 , like you could with Mass Effect 2 -- bu...
Don’t Worry, Atlus Isn’t Going Anywhere
Earlier last month, there were some rumors circulating around the Internet that prominent gaming developer and publisher Atlus was being s...
Mike Fischer named new Square Enix US CEO
Mike Fischer has been named the new CEO of Square Enix Inc., the company's US-based operation that handles American publishing, as well...
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BioWare "Aware" They Need to Provide Introductory Experience For Mass Effect 2 on PS3 The biggest and most welcome surprise for P...
Trade Yen For White Knight Chronicles 2 Experience Points
White Knight Chronicles: Awakening of Light and Darkness just came out in Japan and there’s a whole store of virtual items to buy. Everyth...
Square Enix: Japanese games receiving less attention, tech not on par with Western games, devs losing passion
Curious about why Japanese RPGs are having a more difficult time finding an audience in the West recently, Nintendo Power asked Square Enix ...
Final Fantasy: Mystic Quest Summoned For Virtual Console
Square Enix is putting their recently filed Mystic Quest Legend trademark to good use. The made-for-beginners Final Fantasy game is hea...
Fable 2's co-op shortcomings as explained by Molyneux
"I think we're taking a poorly implemented feature in Fable 2 and really making it shine in Fable 3. " Peter Molyneux'...
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