Wednesday, August 25, 2010

Alienating players a "huge problem" for Fable, says Molyneux

Gameplay split could cause problems for Fable III, introduced a new method to reward new features.


Lionhead boss Peter Molyneux has admitted that the risk of alienating players in Fable is a "huge problem", revealing that the team has had to create a new system to drip-feed players with new features throughout Fable III.
"Alienating players is our huge problem in Fable," said Molyneux, talking to GamerZines last week.
"In Fable 2 we gave you all of the features after you played 25% of the game. That was a big problem. Some people forgot about all the features, some people hated those features, some people just rushed on through.
"We've created a new system for Fable III. It's called the Journey to Rule, where essentially you decide what game features you get at what stage of the story. That means that people who play Fable will be unlocking different Fables. Fable will be very different from one person to another.
"Some people's Fable will be all about simulation, marriage and customisation; another person's will be about exploration and combat; and another's will be about being the ultimate swordsman. We've really looked at that."
Fable III, of course, is a game of two halves; the first act following the player's efforts to overthrow a tyrannical king, and the second allowing you to become the king of Albion.
"When you're king it's all about playing out these things that you made in Act 1," continued Molyneux.
"Now you might take this slowly you may take it fast, you may realise, oh my god I now realise what all this was about on this side. The ruling section is fantastic, it really is."
We'll take your word for it, Peter.
Fable III launches on Xbox 360 this October. A PC version is due to follow later.



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